About this course
In this interesting, enlightening, and sometimes entertaining close-up look at the concepts, the author carefully and clearly defines and explains affordances. Five different types of affordances are distinguished and the author shows how practitioners should use them together in UX design.The types of affordance and principles of their use are illustrated with engaging examples.
The course is entirely in the form of videos, as voice-over on PowerPoint slides. Lectures are interspersed with thought questions and exercises. The approximate running time of all the videos is about four hours, including the time to work out the questions and exercises.
Why take this course? Few topics in HCI or UX have been as misunderstood and misused as the notion of affordanceÂÂ. Yet few concepts are as central to effective UX design. The author of this course is a leading expert in the subject and this presentation is based on a seminal paper and a defining book chapter.
What are the requirements?
- This course is completely self-contained and no additional materials, software, applications, or equipment are needed.
What am I going to get from this course?
- Over 49 lectures and 3 hours of content!
- By the end of this course, you will be able to:
- Know and apply the differences between the types of affordances in the context of UX design
- Understand and apply the UX design issues for each type of affordance
- Use the different kinds of affordances together as an alliance in UX design
- Identify false affordances and know how to avoid them in UX design
- Recognize user-created affordances occurring in the wild and interpret them as inputs to design
What is the target audience?
- This course is directed toward anyone currently engaged, or planning to be engaged, in interaction design for a high quality user experience. It will also be of value to anyone with an academic or practical interest in UX design. This includes students, graduate students, practitioners, project managers, and people who work with UX practitioners on design and development teams.
- Recognize user-created affordances occurring in the wild and interpret them as inputs to design