Price
$119
Course Type
Online
Duration
7 hours
Date
Various dates throughout the year
Entry Requirements
All Levels

About this course

This seven hour tutorial series has one main aim to it: give you a quick start guide to programming one of the hardest elements of any game, controlling your characters. Most programmers begin a new app by prototyping the controls. It's just a natural starting point for production, and it can be one of the biggest stumbling blocks for new developers. With a dozen example projects and 24 videos, you can start wherever you like and implement any of the control systems below¦

  • Accelerometer controls
  • Simple touches, taps and swipes
  • Rotation, pan, pinch, and long press gestures
  • Path-based movements
  • Aim and release slingshot style controls
  • Directional pad controls
  • Virtual joystick controls in a top-down flying game
  • Virtual joystick controls in an isometric-viewed world
  • Virtual joystick controls in a traditional side scroller/ platform world
  • Attacking, jumping and double-jumping with virtual buttons

This series was developed with Swift 1.2 and uses Apple's very own Sprite Kit game engine. While you master the control methods above, you'll also learn the basics of game development: animating texture atlases, creating classes for players and collision objects, working with physics, creating world nodes, and countless other nuggets of know-how for making an awesome game with Xcode.

What are the requirements?

  • Some prior familiarity with Swift or any programming language is preferred
  • Have a Mac with Xcode 6.3 Installed

What am I going to get from this course?

  • Over 32 lectures and 6.5 hours of content!
  • Programmably control characters using Swift 1.2 and Sprite Kit
  • Get experience working with many SKActions
  • Make a sprite follow a path.
  • Control objects using the Accelerometer
  • Use every type of gesture recognizer to move or rotate sprites
  • Create a virtual joystick or directional pad to move a side scrolling, top down or isometric character
  • Create an aim and release type world to slingshot a character

What is the target audience?

  • New Xcode programmers focused on game development using a Mac.
Enquire now

Enquire now