Price
$200
Course Type
Online
Duration
12 hours
Date
Various dates throughout the year
Entry Requirements
All Levels

About this course

Part II of IOS 8 App Development Fundamentals with Swift picks up where Part I leaves off. Learn how to build four more apps: the Flag Quiz game app, using navigation controllers to control the flow through the app and outlet collections to manipulate programmatically multiple controls of the same type; the Cannon Game app, where you'll create a simple game using the SpriteKit framework, the Xcode Game template and various built in SpriteKit physics capabilities. The Doodlz app demonstrates how to create custom views, draw Bezier paths, and process multiple touches as the user drags fingers across the screen to draw and respond to accelerometer events. Finally, in the Address Book app, you'll use iOS's Core Data framework and Xcode's corresponding support for designing a data model to create a database-driven app.

About the instructor:

Paul J. Deitel, CEO and Chief Technical Officer of Deitel & Associates, Inc., is a graduate of MIT, where he studied Information Technology. He holds the Sun (now Oracle) Certified Java Programmer and Certified Java Developer certifications, and is an Oracle Java Champion. Through Deitel & Associates, Inc., he has delivered Java, C#, Visual Basic, C++, C and Internet programming courses to industry clients, including Cisco, IBM, Sun Micro systems, Dell, Siemens, Lucent Technologies, Fidelity, NASA at the Kennedy Space Center, the National Severe Storm Laboratory, White Sands Missile Range, Rogue Wave Software, Boeing, SunGard Higher Education, Stratus, Cambridge Technology Partners, One Wave, Hyperion Software, Adra Systems, Entergy, CableData Systems, Nortel Networks, Puma, iRobot, Invensys and many more. He and his co-author, Dr. Harvey M. Deitel, are the world's best-selling programming-language textbook/professional book authors.

What are the requirements?

  • Familiarity with any C-based, object-oriented programming language, such as Objective-C, Java, C++ or C#. Objective-C experience is not specifically required

What am I going to get from this course?

  • Over 149 lectures and 11.5 hours of content!
  • Use navigation controllers to control the flow through an app
  • Create a simple game using the SpriteKit framework, the Xcode Game template and various built in SpriteKit physics capabilities
  • Know how to create custom views, draw Bezier paths, and process multiple touches as the user drags fingers across the screen to draw and respond to accelerometer events
  • Design a data-base drive app

What is the target audience?

  • Objective-C programmers who are developing new or modifying existing iOS and/or OS X apps, and who want to quickly begin using Swift in their apps.
  • Java, C++ and C# programmers who are new to iOS and OS X development, and who want to start developing iOS and/or OS X apps in Swift.
Enquire now

Enquire now